![]() ![]() The mechanics to fend of Stress are meager, many skills focused on mending this build-up do not even dent it. I don't think it's fair for Stress hits to exceed 15-20 per hit when you only need a buildup of 100 to completely demolish your entire team and forfeit a run due to the nature of one member spoiling the rest. My light-sources are always capped at 76+ during these runs as well. ![]() I spend my time taking out the mobs that stack this effect first in my encounters, yet even so the build-up far exceeds what is normally managable. Despite my best efforts to heal and manage it, I'm always forced to send my higher ups into recovery at least every two dungeon runs, Short or Medium. My biggest complaint is the build-up of Stress. I'm starting to dislike this game more and more as I force myself to play and obtain the $10 worth I've spent.
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